Games  /  Galaxy Fusion

Galaxy Fusion

Drop · Fusion · Evolve

A space merge game. Drop a body, land it on its twin, and the two become the next thing up the ladder — twelve tiers, ending in something that eats the board.

Email me at launch Coming to Google Play · not released yet

One email, at launch. Nothing else, and the address is not used for anything else.

Screenshot pending
Screenshot pending
Screenshot pending
Screenshot pending
01 — The game

What it is

Bodies fall into a bowl and pile up. When two of the same kind touch, they merge and become one body of the next kind — an asteroid and an asteroid make a meteor, two meteors make Mercury, and so on up. The board fills as you play, so every drop is a bet about where there will be room in ten seconds.

It belongs to the family Suika Game and 2048 come from, and it takes the idea somewhere specific: the ladder is the solar system, and it does not stop at the biggest planet. Above Jupiter is a star, and above the star is a black hole, which is not a bigger object but the end of the sequence. Reaching it clears the board and multiplies what you scored.

02 — Ladder

Twelve tiers

Drawn to the game's own radii. Each tier is worth exactly three times the one below it — twenty points for an asteroid, 3,542,940 for the last one.

Asteroid01
Meteor02
Mercury03
Mars04
Venus05
Earth06
Neptune07
Uranus08
Saturn09
Jupiter10
Star11
Black hole12

The twelfth has no circle here, and that is not a design flourish — it is what the tier does. It does not sit on the board like the others. It arrives, takes everything, and leaves the bowl empty with a multiplied score behind it.

03 — Systems

What is around the board

Prestige

Eleven ranks, from Earth up to Black Hole. Prestige resets your level and gives the climb a longer arc than one run.

Badges

Collectable milestones, plus a few that only exist on particular days.

Calendar

The XP multiplier rises on real dates: public holidays, eclipses, and your birthday.

Themes

Backgrounds and wallpapers, most of them unlocked by playing rather than bought.

Leaderboard and friends

Cloud save, so the climb follows the account rather than the handset.

Fifteen languages

English, Turkish, Spanish, Portuguese, German, French, Italian, Japanese, Russian, Korean, Arabic, Traditional Chinese, Indonesian, Hindi.

04 — Roadmap

What happens next

No dates. A one-person studio that promises a date is promising something it cannot control, and the promise is worth less than the work.

  • Android, on Google PlayIn preparation. This is the whole focus.
  • iOSAfter Android is out and stable, not in parallel.
05 — Questions

Questions

Is it free?
Yes. The game is free to download and free to play, and there is no paywall in front of any tier, rank, badge or theme.
Are there ads?
Yes, and they are how it pays for itself. They are not placed in the middle of a run.
Does it work offline?
The game plays offline. The leaderboard, friends and cloud save need a connection, and sync when one comes back.
What happens to my data?
Progress is kept so it can follow you to a new phone. What is collected and why is written out in the privacy policy rather than summarised here.
Can I support the studio from inside the game?
No. There is no donation link in the game and there will not be one — store payment rules do not allow it. Support lives on this site only, and it buys nothing inside the game.