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Advertising

Galaxy Fusion draws its planets as empty rings. Eleven of them can carry a brand. This page tells you how large that ring actually is on a real phone, how often the game puts it on screen, and who is allowed to see it — and then lets you put your own mark in it and watch.

00 — State

Read this first

The game is not released, so there are no audience figures on this page. No downloads, no players, no impression estimates — not even projected ones. Audience figures will be published after launch, from the store’s own reporting. Every number here comes from the game’s geometry and its rules, and every one of them can be checked.
01 — The slot

What a slot is

Galaxy Fusion is a merge game: bodies fall, two of the same kind become the next one up, eleven tiers deep. It ships a background theme in which those bodies are drawn as empty rings — and a sponsor’s mark goes inside one.

You buy a tier, not a placement. Every instance of that tier on the board carries your mark, for as long as the player keeps it there.

The sizes are real. On a 1080×2340 phone the largest sellable ring is 601 px across — 11.2% of the whole screen — and the square your logo gets inside it is 413 × 413 px. On a 12.9” tablet the same ring is 959 px, about 60% larger.

Phones are locked to portrait. Tablets rotate, and rotating costs the sponsor: the board is vertical, so landscape gives it less height to work with and the slot shrinks. On a 12.9” tablet the largest sellable ring goes from 12.9% of the screen to 7.3%. Switch the toggle above and the figures follow.

02 — See it

Put your mark in it

This is the real game — the same gravity, the same friction, the same 450 ms between drops. Pick a device and a tier, drop your own logo in, and watch what a player would see.

Device
Slot
Mark
Your own Stays in your browser. It is never uploaded anywhere.

Slot size
Screen share
Logo canvas
On screen now
Visible time
03 — Figures

The numbers behind it

All four follow the device you picked above.

Slot size ladder

True relative scale. The largest sellable ring covers 71× the area of the smallest.

Screen coverage

The largest sellable slot is % of the screen. A standard mobile banner is around 7%, and it sits at the edge.

Logo canvas

The largest square that fits inside the ring. This is the one number a designer needs.

How often it appears

Drops needed to build one. Tiers 0–5 fall directly, so only the rare ones are shown. At 450 ms between drops the ceiling is 133 drops a minute.

A large slot is rare, and that is positioning rather than a defect: it is not on screen often, and when it is, it is the biggest thing there.

04 — Brand safety

Conditions that are not negotiable

Adults only

Shown to players 18 and over. Players under 13, and anyone whose age is not established, see the empty ring.

Not clickable

This is brand inventory, not performance. The mark does not open anything and never imitates part of the interface.

No data collected

Nothing is gathered about the person who saw it. No identifier, no profile, no targeting.

Not programmatic

Which brand sits in which orbit is decided by contract, not by an exchange.

Disclosed in the game

A paid mark is marked as advertising, where it is shown. Turkish law requires it and it is right regardless.

Your file stays yours

The logo you drop into the demo above is read by your own browser and never leaves it.

05 — One slot is not for sale

The Black Hole

The twelfth tier is the largest object in the game and it is the one slot that cannot be bought.

The black hole pulls the other planets into itself. A brand holding that slot would, the moment it appeared, swallow every other sponsor’s mark on the board. We do not sell inventory that destroys other inventory.

It is drawn in the ladder above so the scale is honest, marked as not for sale.

06 — Measurement

What is measured, and what is not

Listing the gaps is not modesty. A buyer who finds them later stops believing the rest.

MeasureStatus
Ring size, screen share, logo canvasExact — geometry, on every device listed
Drops needed per tierExact — from the game’s own merge rules
Time on screen per tierNot measured yet. No per-tier dwell time exists in the build. It is being instrumented before launch, because it cannot be reconstructed afterwards
Viewable impressionsNot measured. No IAB/MRC instrumentation
Unique reach, frequency, DAU/MAUNot measured. Will come from the store’s reporting after launch
Age, gender, geography of viewersNot collected, and there is no plan to

When dwell time does arrive it will be reported as area × time, not time alone. Ten seconds on an Asteroid is not worth ten seconds on a Star, and reporting seconds by themselves would flatter the small slots.

07 — Contact

If it is worth a conversation

There is no rate card. Pricing an audience that has not arrived would be guesswork, and this page has already said it will not guess.

playgalaxyfusion@gmail.com

Every figure on this page comes from sponsor-data.json